
#Mugen screenpacks tutorial full#
You first need to redone all for it to fit on a square or wide resolutionĪll the full background images need to be on a 854x480 size ,so when you have all the pictures for your stage or screenpack, put on the mcm or fighter factory and made the center point just in middle of the images, this is, the 0,0 coord must be on the high top center of the image. This is ,we put the following resolution: 854x480 this is the trick:Ĥ27x240 is a wide low resolution format who images can match on both 320x2x720 enviroment.Ĩ54x480 is a wide high resolution format who images can match on both 640x4x720 enviroment.Īnd here is the tutorial to make proper 3D stages and proper screenpacks. On your mugen engine, screenpack, stage, character, or wherever, change the resolution following the equations above mentioned.Ģ40 is double to 120 but for match we need to add pixels to the image. Mugen quit 120 pixels in the buttom to cut the image and left a nice wided rectangle, but there is a perfect resolution to avoid the problems said before.įirst we need to match the complete 640x480 image on a 1280x720 enviroment without lost anything, the solution is very simple.

This simple equation make a lot of bugs in the engine gameplay. Well you got the idea, mugen cuts 240 pixels who is the double of the high resolution, to make it compatible on the high definition one.Īnd we need tho make that lost portion visible. Ok you notice that 640x480 is the double of 320x2x720 is not exactly double at 640x480.Ħ40x480 double size really is 1280x960 but as you notice, the view region is a square ( differs a little in fact), if you put a 640x480 screenpack on a 1280x720 enviroment ,mugen cuts a portion in the bottom and lefts a very bad impresion. The engine constantly tries to perfectly match or make compatible all that resources and this cause the camera glitches sooo.įirst we need to "help" it with our brains and simple mathemathics.ģ20x240 small and standard one, its like a squared rectangle (yes squared)Ħ40x480 high resolution, like the one above only 4 times the size used on screen.ġ280x720 high definition one, this is like 4 times the high resolution but in a wide format.ġ920x1080 full high definition, for now we won´t work with this standard. Imagine you have a mugen engine resolution of 1280x720, a screenpack on 640x480 and a nice 3d stage equal on 640x480.

Ok the resolution in the mugen engine depend on the configurations in the cfg file, the config on the motif (screenpack) and the local coord in the stage itself. Well, after brake my brain this morning, i finaly discover a metod for all the problems but sadly it require a lot or a least efforce.

time to be happy.Īny maker in the comunity knows the problem for having 4:3 3d stages in a 16:9 wide enviroment, the camera problems and the ugly feel in the game. Hello everyone ,there´s be some time since i post anything ,so i like to share a nice tutorial to make 3d stages,screenpacks and characters who work on any resolution without problem.ġ.- you need an idea for the stage, like a 3d game rip or you own renderĢ.- the usefull 3d stage calculator in this forumģ.- any version of mugen but this time we were using the 1.0 one who work on any resolutionĤ.- and last but very important.
