

- #STARCRAFT II WINGS OF LIBERTY RIP UPGRADE#
- #STARCRAFT II WINGS OF LIBERTY RIP SERIES#
- #STARCRAFT II WINGS OF LIBERTY RIP TV#
One mission consists of a series of train robberies ( The Great Train Robbery). The mission types are varied early missions are focused on acquiring credits and equipment, such as Liberation Day and The Outlaws. The mini-campaign is presented as a flashback of Zeratul's actions. The mini-campaign is not separate from the main terran campaign rather, there are missions where the player plays as protoss. It consists of a series of missions, and includes other protoss forces. Wings of Liberty includes a protoss mini-campaign which must be unlocked. Raynor's Raiders will have access to some older technology, such as Wraiths, goliaths and medics. There are only enough credits to purchase approximately 80% of upgrades in the campaign.
#STARCRAFT II WINGS OF LIBERTY RIP UPGRADE#
Most missions completed gives access to a unit or upgrade to a unit. In addition, other upgrades that will never be seen in multiplayer, such as area-of-effect increases or the ability to add both a tech lab and a reactor to a barracks will be included in the system. Players will be able to "customize" their selections which suit their playstyles, for instance buying defensive upgrades for bunkers would suit a defensive playstyle. The player can also gain access to upgrades for them which are purchased outside actual missions in the Hyperion armory. Units will become available in the campaign through missions.
#STARCRAFT II WINGS OF LIBERTY RIP TV#
Numerous between-mission set pieces exist, such as the bar on Mar Sara where Tychus Findlay was reunited with Jim Raynor, and includes features such as a jukebox (which enables music to be turned on or off), a bulletin board containing useful information (such as wanted posters) and nostalgic pieces (such as a picture of Raynor and Findlay in the Heaven's Devils), and a TV set which showed newscasts informing Raynor about events affecting the Terran Dominion. Jim Raynor and Tychus Findlay at Joeyray's Bar If the latter mission is chosen, Raynor's Raiders can create ghosts and Nova kills Tosh. If the former mission is concluded, Raynor's Raiders can create spectres and Tosh remains on his team. For instance, Jim Raynor can choose between allying with Gabriel Tosh or Nova. Often missions are associated with different characters.

The player can choose which characters to interact with. he can walk around the Hyperion or talk to characters like Tychus Findlay and his second-in-command Matt Horner. Interactions in briefings also changed, as Jim Raynor can interact with those around him (e.g. The player will have the choice of bending Raynor's path in life (by taking missions from certain characters such as Ariel Hanson compared to taking missions from characters such as Tychus Findlay and Gabriel Tosh). This is different from the "vague" player character from StarCraft. Jim Raynor is the main character, and the player will direct him, determining to some extent who Raynor will become based on their choices. Delaying a mission to expand the arsenal by playing other missions first can alleviate much of that difficulty. The mission is generally tailored to be challenging when using the new unit. Missions can even be played again in order to get achievements.Īll missions except the final Char missions, the prophecy missions and the secret mission add a new unit to the arsenal. Mission and cinematic replays can be viewed and data displayed. The choices will be made obvious, and affect the fate of some characters. The missions are designed to emphasize player choice, such as which technology to buy and which missions to play. In the terran campaign, players could choose their own missions in the middle of the campaign rather than progress through a set series. The campaign is expected to take 20-60 hours to complete, depending on how "completist" the player is. Raynor's forces were out of money and morale, but Raynor had been trying to reverse this by acquiring alien artifacts and selling them to the mysterious Moebius Foundation.

Jim Raynor is "the central hero and character of the campaign," which focuses on his fight against the Terran Dominion as well as his relationship with Sarah Kerrigan.

The campaign started at Mar Sara, site of the start of the original StarCraft. The terran campaign focused on Raynor's Raiders, which had become a mercenary force based in the Hyperion.
